Woah, what's that? More content, hell yeah! Here's a few more units and formations for Tyranids to use in Zone Mortalis:
DATASHEET:
Incubation Node- 30
POINTS
Dedicated Transport
FACTION: TYRANIDS
Lining the walls and floors of the living
ship, countless Tyranid organisms lie dormant inside of monstrous living
chambers. These Incubation Nodes act
both as nurseries and sentries.
Protecting the creatures growing inside them, and vomiting them forth as
the first line of defense when the Hive is threatened.
Unit Type:
Monstrous Creature
Unit Composition:
1
Weapons and Biomorphs:
· Scything
Talons
· Acid
Blood
· Toxic
Miasma
Special Rules:
· Immobile
· Fearless
· Infiltrate
· Stealth
· Living
Chamber
· Incubation
Living Chamber: The Incubation node is considered
an Open-Topped Transport with a transport capacity of 10 for the purposes of
holding models, as well as determining damage dealt to embarked models from
Template weapons.
Incubation: An Incubation Node may be taken as
a Dedicated Transport by any Troops choice in Codex: Tyranids. This unit
must begin the game embarked upon the Incubation Node. If the Node is destroyed while a unit is
embarked, the embarked unit is dealt damage exactly as if it were embarked upon
a vehicle that was destroyed with an “Explodes!” result on the vehicle damage
table.
Options:
May choose the following weapons
and biomorphs:
· Thorax
Swarm (may take one)
o
Electroshock Grubs 10 pts
o
Shreddershard Beetles 10 pts
o
Desiccator Larvae 10 pts
DATASHEET:
NORN QUEEN-250 POINTS
HQ
FACTION: TYRANIDS
Within the bowels of every Hive Ship, the
Norn Queen broods. Her bloated, rugose
frame undulating with the pangs of endless births, her mind the epicenter of
the inconceivable vastness of the Hive Mind, the living intelligence created
from the fragmented sparks of her endless children.
Unit Type:
Monstrous Creature (Character)
Unit Composition:
1 (Unique)
Weapons and Biomorphs:
· Scything
Talons
· Acid
Blood
· Toxic
Miasma
· Stranglethorn
Cannon
Special Rules:
· Synapse
· Shadow
in the Warp
· Immobile
· Enhanced
Breeding
· Warp
Field
· Fearless
· Infiltrate
· Psyker
(Mastery Level 3)
· Synaptic
Death Throes
Enhanced Breeding: The Norn Queen may spawn Termagants
exactly as if it were a Tervigon.
However, before rolling to spawn, the Tyranid player may choose to
instead attempt to spawn:
· 3D6
Hormagaunts
· 1D6
Ripper swarms
· 1 D6
Genestealers
· 2 D6
Gargoyles
· A single
Tyranid Warrior with a Devourer and Scything talons
For each 1D6 spawn, a result of
“1” is treated exactly as a roll of doubles for spawning Termagants or Gargoyles.
(It may not spawn any more units of the
chosen type)
Spawning a Tyranid Warrior is one
use only.
Immobile: This unit may never move or be placed in
any location other than it’s starting position after deployment.
Synaptic
Death Throes: If the Norn Queen is destroyed, all friendly Tyranid
units (spawned or otherwise) within 12” must take a leadership test. If failed, they must test for instinctive
behavior, even if within synapse. Note:
Synapse creatures themselves do not need to take this test.
Warp Field: This unit has a 3+ Invulnerable
Save.
Options:
May choose the following weapons
and biomorphs:
· Thorax
Swarm (may take one)
o
Electroshock Grubs 10 pts
o
Shreddershard Beetles 10 pts
o
Desiccator Larvae 10 pts
Defenders of the Hive
FACTION: TYRANIDS
Certain Tyranid organisms are
designed entirely for defensive purposes.
Like living walls they black corridors with their own bodies, daring any
enemy to try and break them. Some are
evolved to deal death from afar through the use of various symbiotic organisms,
spitting forth a hail of razor-sharp spines on foes as they stumble through the
perilous innards of the Hive Ship.
FORMATION
A Defenders of the Hive Formation
consists of the following units:
· 1-3
Hive Guard Broods
· 1-3
Tyrant Guard Broods
FORMATION RESTRICTIONS
None
FORMATION SPECIAL RULES
Living Shields: Models in this formation in base-to-base
contact with another model in the same formation each receives +1 to their Feel No Pain
(If they don't have FNP, they receive a 6+). Any model is base-to-base contact
with 2 or more models in the formation receives +2 to their Feel No Pain (up to a 4+).
Immune System
FACTION: TYRANIDS
Hive Ships employ many methods of
self-defense, some simpler than others.
The creation and use of Spore Mines as a deterrent is likely a primitive
adaptation to enemies attempting to steal resources from hive structures. During boarding actions, these simple
organisms are released in the paths of enemies, seeking them out like white
blood cells, and killing them with explosive force.
FORMATION
An Immune System Formation
consists of the following units:
· 3+
Spore Mine Broods
· 1-3
Mucolid Spores
FORMATION RESTRICTIONS
None
FORMATION SPECIAL RULES
They’re Coming out of the Walls!: Models
in this formation may enter the battlefield via deep strike, even in Zone
Mortalis missions, but may only attempt to deep strike into a living ship
section of the board. Additionally, they
only scatter 1D6.
Slime Trap: For each Mucolid spore that
detonates, place a small blast marker under the center of the blast. This area becomes difficult terrain. If it was
already difficult, it becomes dangerous
instead.
The Swarm Awakened
FACTION: TYRANIDS
When invaders breach a hive ship, the Swarm responds in kind. Countless Termagants are spat forth as a
mindless, unending wave of bodies, slowing down the enemy and killing any
foolish enough to engage in such an innumerable foe. Specialized Nodes continuously pull defenders
to the endangered areas, sucking them from stasis chambers through powerful
muscle contractions, and placing them exactly where the Hive Ship needs them
most.
FORMATION
An Immune System Formation
consists of the following units:
· 1
Tyranid Warrior Brood
FORMATION RESTRICTIONS
All Termagant Broods must take an Incubation Node as a dedicated
transport.
FORMATION SPECIAL RULES
Endless: When a
Termagant Brood is destroyed, if its Incubation Node is still alive, roll a
D6. One a 4+, the unit is placed back
into the Incubation Node, with the same starting number of models and upgrades.
Swarm Intelligence: If the destroyed unit’s Incubation Node is
within Synapse range of a Tyranid Warrior within this formation, that unit
returns on a 3+ instead of a 4+.
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