What's up guys? Today I'll be talking a bit about adding a Tyranid twist to your games of Zone Mortalis. These are some homebrew datasheets for turning your battlefields into Tyranid hives, complete with living walls that rearrange their configuration as the battle progresses!
DATASHEET:
Hive Ship
Hive Ship
Zone Mortalis Board
The prototypical flagship of
the Tyranid fleet, the Hive Ships act as the brain of the entire Hive
Fleet. Each one is swarming with a
teeming hoard of defenders and traps.
Even the ship itself is not defenseless, as it is able to intelligently
shift it’s layout to trap and kill invaders.
The loss of even one Hive Ship
is grave for a Tyranid invasion, as each one contains a precious Norn Queen,
the progenitor of the swarm, and the organism responsible for genetically
engineering new organisms to respond to battlefield threats.
The Hive Ship is a Zone Mortalis board, consisting of 9-16 1x1” tiles.
Each Tile is numbered in ascending order.
Organic passageways: The walls of a Hive Ship are an ever-changing
maze of intestines, arteries, and stomach chambers.
At the beginning of each Player turn, D3 tiles are to be
moved. Randomly select which tiles will
be rotated, and roll a D6 for each, consulting the following chart.
D6
Result:
|
Direction
Rotated:
|
Degrees
Rotated:
|
1
|
Left
|
90
|
2
|
Left
|
180
|
3
|
Left
|
270
|
4
|
Right
|
90
|
5
|
Right
|
180
|
6
|
Right
|
270
|
Units on each moving tile are moved along with the tile
itself. If a unit is forced to break
coherency during a tile shift, it is now considered 2 separate units for the
rest of the game. Any model with its base partially in a moving tile must
move the shortest distance possible into either tile. If it cannot move or it
has gone to ground, it is destroyed, devoured by the living ship.
Tyranid players may take the following Biomorphs for their
Hive Ship in a game of Zone Mortalis:
Biomorphs:
Bioluminescence
10 pts
The Hive’s walls
are lined with pulsating bluish light that Tyranid organisms are especially
sensitive to, allowing them to see well even in the darkened interior of the
Bioship.
·
Friendly Tyranid Units gain Night Vision when within 1” of a Wall.
Enhanced Immune
System 20 pts
Some ships are so
vital that the organisms defending them are spurred into a battle-frenzy by the
will of the Hive Mind.
·
Friendly Tyranid Units gain Preferred Enemy (Infantry) when within
2” of an Incubation Node.
Digestion Chamber
15 pts
The Hive must
dissolve and digest all that stands in it’s path. These chambers are massive stomachs, where
the corpses of the slain are dropped off for processing into the nutrient-rich
gruel that powers the Tyranid advance.
·
ONE TILE ONLY: Enemy non-Tyranid units in this tile treat
all ground as dangerous terrain. Any
hits caused by dangerous terrain in this room are resolved at AP 3.
Have fun y'all, and be safe in there. It's dark.
-Vitsika
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